Set the Wigs/sec or wiggle amount to 0 before and after the. You can keyframe effect controls just like anything else. Then you can keyframe the value down to zero when you don't want it to wiggle, or crank it up if you want it to shake like crazy. So my question is: how do I make it so the wiggle expression only starts after the ease and whizz has ended? I know the wiggle expression accepts time values, but honestly I've never done anything that complex. Instead of number values in the wiggle expression, link those to slider effect controls instead. This is from the Ease and Whizz plugin, plus the very very basic wiggle expression at the end. Note that the object on the right moves erratically and different from the rest.Īnd here's the full lenght of the script of the erratic boi. However, I've used an ease and whizz script so the explosion happens smoothly, and applying the wiggle expression right after it makes it look weird. I'm doing this in the most basic way: position keyframes and wiggle expression. I'm currently making an animation where I have multiple objects "explode" from the center and then wiggle around. I have posted this same question in the Graphic Design stackexchange, but decided to also post here just in case. However, I do dabble in motion graphics, and have just recently begin working with expressions. First I'd like to clarify that I'm by no means a professional programmer.
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